Using Scriptable Objects to Create Levels in Unity

Benjamin Justice & Henrik Porath

DevelopmentEnglish

Six years ago we began creating games as BrutalHack.

With our background in enterprise software Development, we have strange solutions to the challenges of game development.
With our game “Doki Doki Ragnarok”, we are creating our first “real game”, which isn’t just a fun project.

We are happy to show you, how we create dialogues in Unity with scriptable objects. This way our game designer can create dialogues without touching a unity scene. We also used this technique for our recent Game Jam entry “Whispers”.

BrutalHack
Hamburger Indie Treff #25 - 14. Februar 2020