Brief: What story can we tell through colors within a game? They are a useful tool and an often neglected differentiator to invoke emotions, portrait function or to position a game on the market. Depending on our cultural background our associations with colors may vary. This talk dives into a semiotic approach to colors in games allowing us to look at colors as a subjective language.
About Jaqueline Martin:
I live to connect the disciplines of art and science, with a creative, profressional hands-on approach. My expertise covers graphic design, concept art and direction, as well as IT-project management.
As a Dark Souls and classic Final Fantasy enthusiast, I am fascinated by intricate gaming experiences with
complex mechanics and a captivating atmosphere.
I can be quiet, but high-spirited when it comes to games and art. Combining a huge amount of motivation, a love of video games and a bachelor’s degree in computer science.
For ten years I have been refining environments and characters to see how they fit cohesively. And I am bringing this experience with me to every project I am working on.
More than that, I pride myself on doing extensive research to exceed the expectations of my clients.
I am in love with the process of creating, and conceptualizing emerging art and watch it come to life!