How to Build a Sustainable Game Studio

Norman Lista

BusinessEnglish

Most game developers never release their first game. Most studios that do release a game never release a second. This talk explores why that happens and what teams can do differently.
Drawing from real production experience, Norman shares practical lessons on scope management, risk reduction, validation, and sustainable production systems. The session focuses on helping studios increase their chances of shipping games consistently without relying on a single high-risk project.

Norman Andres Lista De La Cerda is a Game Production Strategist, software engineer, and producer of the Gamescom LATAM nominated game Duck Paradox. He is the creator of The Game Creators Framework, a methodology focused on helping game studios build sustainable production systems and increase their chances of successfully shipping games.

Hamburger Indie Treff #49 - 8. Juli 2026