Game Over, Before You Start: Avoiding Traps in Pre-Production

Benjamin Justice

DevelopmentEnglishProject Management

Many games fail due to decisions made before development starts. They miss the target audience or hit walls that could have been avoided. Let’s look at some common traps during pre-production, including some that I have found with my own foot.

Justice is a small solo developer and publisher from Hamburg with 10 years of experience software development. He has gained his experience points by shipping three commercial games and several enterprise products.

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Hamburger Indie Treff #46 – Play25 Special - 14. November 2025